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    ArtWar [Practice Research Case Study]

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    Practice Research Case Study (15.99Mb)
    Date
    2019-09-23
    Author
    Schrag, Anthony
    Metadata
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    Citation
    Schrag, A. (2019) ArtWar [Practice Research Case Study]. Queen Margaret University, Edinburgh.
    Abstract
    Description: The researchers developed art-based, creative games that responded to the particular location and context of the case studies. The games were adapted from play theory, and specifically explore physicality and conflict. For example, The islands of Vallisaari and Kuninkaansaari are former military bases, situated only a few kilometers from Helsinki harbour. They were integral to Finland’s conflicts with both Russia and Sweden, and therefore inherently linked to questions of conflict, identity and nation. The game for this site began with two groups being tasked to develop a manifesto and flag for their own ‘Micronation’, and in this they collaboratively explored their political, social and cultural beliefs. In the second part of the game was designed around a traditional ‘capture-the-flag’ game with each group was assigned one of the two islands to defend from the opposing team/Micronation. In GoMA and Aarhus, the games was designed around a board-game divided into ‘insiders’ and ‘outsiders’ that responded to the location, and teams competed to invade opposing territory on the board which then translated to performing these playful acts in the real territory on which the game design was based.
    URI
    https://eresearch.qmu.ac.uk/handle/20.500.12289/10116
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    • Media, Communication and Production

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