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dc.contributor.authorCasserly, D.
dc.contributor.authorBaer, Gill
dc.date.accessioned2018-06-29T21:45:03Z
dc.date.available2018-06-29T21:45:03Z
dc.date.issued2014-02
dc.identifierER3208
dc.identifier.citationCasserly, D. & Baer, G. (2014) Effectiveness of commercially available gaming devices in upper limb stroke rehabilitation, Physical Therapy Reviews, vol. 19, , pp. 15-23,
dc.identifier.issn10833196
dc.identifier.urihttp://dx.doi.org/10.1179/1743288X13Y.0000000098
dc.identifier.urihttps://eresearch.qmu.ac.uk/handle/20.500.12289/3208
dc.description.abstractBackground: Hemiparesis of the upper extremity is estimated to affect 50-75% of individuals who experience a stroke. Recently the use of commercially available off-the-shelf (COTS) gaming technology has shown promise for providing interactive rehabilitation. The existing evidence however, has not yet been reviewed systematically to determine the effectiveness of such gaming devices in upper limb (UL) rehabilitation post-stroke. Objectives: To determine the effectiveness of COTS gaming technology for UL rehabilitation in post-stroke patients and to assess the feasibility, and effect on quality of life (QoL). Methods: A systematic search of the databases CINAHL, MEDLINE, PsycINFO, Pubmed, SPORTDiscus, and SCOPUS was conducted. Quality scoring of the included articles was based on the Effective Public Health Practice Project (EPHPP) quality assessment tool for quantitative studies. Results: In total, eight studies were included for review. The commercial gaming devices were found to be feasible for use among post-stroke individuals. The devices were found to be effective as an adjunct to conventional stroke rehabilitation, and were feasible in relation to time taken, cost-effectiveness, safety, and the positive effect on the QoL of the stroke population. Conclusions: As the findings of the current review are primarily based on lower levels of research, it is not possible to make recommendations regarding the use of these devices in clinical practice. However, findings of the included studies did indicate that rehabilitation including gaming technology had a positive effect on the UL rehabilitation of stroke patients
dc.format.extent15-23
dc.publisherManey
dc.relation.ispartofPhysical Therapy Reviews
dc.titleEffectiveness of commercially available gaming devices in upper limb stroke rehabilitation
dc.typearticle
dcterms.accessRightsrestricted
dc.description.facultysch_phy
dc.description.volume19
dc.identifier.doihttp://dx.doi.org/10.1179/1743288X13Y.0000000098
dc.description.ispublishedpub
dc.description.eprintid3208
rioxxterms.typearticle
qmu.authorBaer, Gill
qmu.centreCentre for Communication, Cultural and Media Studies
dc.description.statuspub
dc.description.number1


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